Panagiotis Zachoulitis — Set Graphic Designer, Athens

Hello, I am Panagiotis.

I work at the intersection of image, story, and screen - designing the visual language that makes a scene believable, a brand memorable, a world complete.

I design and produce the graphic objects that live inside a film - prop documents, signage, newspapers, packaging. Based in Athens, working internationally.

Get in touch ↗
About me

Based in Athens, I work on film and television productions across Greece and internationally - designing the graphic world that exists within a scene.

28 years of practice across editorial, print, brand, and screen - now working in film and television.

Full credits ↗

Recent work
The Riders
Dir. Edward Berger · Brad Pitt
2026 Present
Sound of Silence
Dir. Joyce A. Nashawati · AFM · Playtime
2026
Maestro — Seasons 1–4
Netflix
2025
Sacrifice
Dir. Romain Gavras
2024
Selected work
Prop graphics for The Riders 2026 - dir. Edward Berger
Sound of Silence
Origami Paper Lamp
Prop packaging for Sound of Silence — Coca-Cola cans and Portside cigarette packs
Hot Milk
Shooting in Greece? Let's work together.

Available for film, TV, and commercial productions - design and print, on set or remote. Based in Athens with a local network of printers and suppliers.

How I work ↗
Prop Print
Newspapers, books, documents
Signage
Environmental graphics
Packaging
Labels & product design
Screen Content
UI & digital props

Full credits

Graphic design and props for film, television, and commercial productions.

Film
2026
The Riders In production
Dir. Edward Berger · Plan B & Scott Free · A24 · w/ Brad Pitt
Design & Props
2026
Sound of Silence
Dir. Joyce A. Nashawati · Pan Cinéma · Playtime
Design & Props
2025
Maestro
Netflix · Seasons 1–4
Design & Props
2025
Hot Milk
Dir. Rebecca Lenkiewicz · Bonnie Productions & Heretic · Mubi
Design & Props
2025
Τα Καλάντα των Χριστουγέννων
Σκην. Χρήστος Κανάκης · Main Character Entertainment & Avaton Films
Design & Props
2024
Sacrifice
Dir. Romain Gavras · Iconoclast & Heretic · w/ Chris Evans, Anya Taylor-Joy
Design & Props
2023
How to Have Sex
Dir. Molly Manning Walker · Wild Swim & Heretic · Mubi
Design & Props
2023
Ein Sommer auf Kreta
Dir. Eibe Maleen Krebs · Ariane Krampe Filmproduktion · ZDF
Design & Props
TV Series
2022
I Gefyra
Mini Series · 50m
Design & Props
2022
Psemata
Based on Liar (2017)
Design & Props
2022
O Orkos
Σκην. Σπύρος Μιχαλόπουλος · Arcadia Media · ΕΡΤ
Design & Props
2021
Siopilos Dromos
Σκην. Βαρδής Μαρινάκης · Filmiki Productions · Mega
Design & Props
TV Spots
2026
Superbet - ΠαίζουΜΕ
Σκην. Danny & Loco · Foss Productions · Ogilvy
Design & Props
2026
What's up - Όλα δικά μας
Foss Productions
Design & Props

Selected work

Prop graphics, set dressing materials, and on-screen design from productions across Greece and internationally.

The Riders
Dir. Edward Berger · Props & Signage
Maestro
Netflix · Documents & Prop Print
Set graphics and signage for Sacrifice 2024 — dir. Romain Gavras
Sacrifice
Dir. Romain Gavras · Signage
How to Have Sex
Dir. Molly Manning Walker · Props
Sound of Silence
Dir. Joyce A. Nashawati · Packaging & Props
Hot Milk
Heretic · Packaging & Props
Athens, Greece · EU

Hire a Graphic Designer
for Your Production in Greece

Graphic design and print for film and television productions in Greece and internationally. Props, signage, documents, packaging, screen content - from brief to physical delivery or print-ready files.

16+
Film & TV productions
28yr
Design & print practice
24h
Response time

Based in Athens. Available for your production.

28 years working across editorial, print, and brand - now focused on film and television. I work with production designers and art directors on everything graphic: documents, signage, packaging, screen content, publications. Design through to physical print, or files only - whichever suits your pipeline.

Greek and English. On set or remote.

Prop Print & Publications
Newspapers, magazines, books, pamphlets - period-accurate or contemporary. Designed and produced print-ready, or physical and on set.
Documents & Official Papers
Passports, contracts, police reports, medical files, legal correspondence. Designed to hold up under a close-up and pass as real.
Signage & Set Graphics
Shop fronts, street signage, interior graphics, posters, banners. Whatever needs to exist in the environment of a scene.
Packaging & Labels
Product packaging, food and drink labels, pharmaceutical design. Fictional brands built from scratch, or period versions of existing ones.
Screen & Monitor Content
Computer UIs, phone screens, TV graphics - anything that lives on a display in the frame. Static files or animated.
AI-Assisted Artwork
Fast generation of aged textures, background images, photographic fill - integrated with traditional design for speed without losing quality.

How a production typically works with me

Prep
Script breakdown & design
Working from the breakdown or script, every graphic element gets identified and scheduled. Earlier involvement means fewer surprises closer to the shoot.
Pre-shoot
Print production
For productions shooting in Greece, print is managed through a reliable Athens supplier network - stock, quantities, finishing. Print-ready files can also be handed off to any external pipeline.
Shoot
On-set & on-call
Available on set for shoot days that need real-time changes. Also reachable remotely for revisions, additional versions, or anything that comes up day-of.
Remote
File delivery worldwide
For productions not shooting in Greece, all assets are delivered digitally - print-ready PDFs, layered source files, or screen-formatted files - to any schedule and pipeline.
Tools
Tools I build for production
Beyond the design work, I build software that takes friction out of the art department - born from real problems on set.
Skenic ↗
AI script breakdown for the art department - props, sets, vehicles and period flags scene by scene, plus set mood boards, budgeting and a supplier marketplace. Greek and English scripts.
Mombie ↗
A real-time messaging-prop simulator that puts fully controllable phone screens on camera - no screen replacement in post, and no clearance risk from trademarked interfaces.

Greece as a production base

The Greek Film Commission offers up to 40% cash rebate on eligible expenditure. Locations range from central Athens to remote islands, ancient ruins to modern infrastructure - and the crew base is experienced and growing year on year.

Having an Athens-based designer on the production means access to a local print network and supplier knowledge that takes time to build from the outside.

Recent productions
The Riders
Dir. Edward Berger · A24
2026
Sound of Silence
Dir. Joyce A. Nashawati · Pan Cinéma
2026
Maestro
Netflix · Seasons 1–4
2025
Hot Milk
Dir. Rebecca Lenkiewicz · Mubi
2025
Sacrifice
Dir. Romain Gavras · Iconoclast
2024
How to Have Sex
Dir. Molly Manning Walker · Mubi
2023
What productions typically need
Period newspapers Fictional packaging Government documents Shop signage Screen UI content Aged print materials Product labels Prop books On-set revisions Same-day turnaround

Quick answers

When in prep should I get in touch?
As early as possible, once the script is reasonably locked. That leaves enough room for a proper breakdown, design rounds, and print production without pressure. Shorter timelines are manageable - just flag it upfront.
Do you work directly with the production designer?
Yes. Direction comes from the PD or art director, and the work goes through whatever approval process the production has. Both Greek and English are fine.
Design only, or print as well?
Both. For productions in Greece, print can be managed end to end through a local supplier network. For productions elsewhere, print-ready files are delivered in whatever format the pipeline needs.
Our production isn't shooting in Greece — does that matter?
No. Remote work is a regular part of how this works. Files are delivered to schedule, formatted to spec. Previous remote productions include work in London, Paris, and Kassel.
Do you work on commercials?
Yes - alongside film and television. Tight turnarounds and high finish standards are the norm in that world, which is fine.
How do we start?
A message with the production name, shoot dates, location, and a rough sense of what's needed is enough to go on. A response comes within 24 hours.
Prepping a shoot in Greece?
Production name, dates, location - that's enough to start a conversation.

Notes from the art department

Field notes on designing graphics for film and television - producing in Greece, on-screen clearance, print, and the tools I build along the way.

Industry
A24 and Google DeepMind: a workflow deal, read from the art department
June 2026 · 4 min read

Google is putting a reported $75m into a research partnership with A24 to build AI tools for filmmakers. The interesting part isn't the headline - it's what a workflow deal like this shifts a few steps downstream, where the graphics and props get made.

Read ↗
Production
Shooting in Greece: five things I'd get right first
May 2026 · 6 min read

The incentive everyone talks about is real - but the things that quietly decide whether a Greek shoot runs smoothly are mostly the ones nobody mentions until they bite.

Read ↗
Art Department
Cleared, fictional, on-camera: planning screen graphics before the edit
April 2026 · 5 min read

Phones, laptops and TVs are everywhere on screen now - and every one of them is a clearance question. Deciding what's real, fictional or live belongs in prep, not in post.

Read ↗
Print
Print on a film shoot: lead times, stock, and the August problem
March 2026 · 4 min read

Print-ready isn't the same as printed. A short tour of the lead times, stock decisions and seasonal quirks that decide whether a hero document makes it to set on time.

Read ↗
Industry

A24 and Google DeepMind: a workflow deal, read from the art department

On Monday, Google DeepMind and A24 announced a research partnership - Google investing a reported $75m, according to the Wall Street Journal - to develop AI tools for filmmakers. Plenty has already been written about what it means for the industry. I'm more interested in what it changes a few steps downstream, in the rooms where the graphics and props actually get made.

The terms are worth reading carefully. It's a non-exclusive research partnership: A24 gets access to DeepMind's research and infrastructure, and DeepMind gets a hand from A24's filmmakers in shaping the tools it builds. It explicitly does not include A24's content library or its data - Google isn't training models on the films. The studio is opening its process, not its catalogue. For a studio whose reputation is built on how it works, that's the more interesting thing to hand over. You can read the announcement on the DeepMind blog.

Why this lands in the art department

The early use everyone keeps pointing to is workflow - AI-assisted storyboards have been mentioned specifically, the kind of thing Scorsese recently put his name to. Storyboards sit upstream of almost everything I do. If previs and the look get locked faster, the art department gets the same questions earlier, and more often. Faster decisions upstream don't reduce the work down here; they just move it forward in the schedule.

The part I watch closest

Anything that touches on-screen content and clearance is where I pay attention. Tools that can draft interface mock-ups, signage or background graphics are useful, but they don't remove the decision that actually matters: what's real, what's fictional, what's cleared. That call still belongs in prep, with someone who knows the legal and period reasons it matters. A faster way to draft a phone screen doesn't change the fact that a person has to decide it shouldn't be a real logo - and handle it live on camera rather than in post.

The open question

The caution is real, and some of it is coming from inside the building. A24's audience skews young and largely wary of generative AI, and at least one of its own directors has called it a source of "creative rot". Both A24 and DeepMind are framing this as tools that stay invisible and in service of the work - not the prompted generation that makes people uneasy. That's the right framing. The test is whether it holds once the tools are in daily use and there's a schedule to hit.

For now it's a small, early deal - $75m is a modest bet next to an outright acquisition. But the direction is clear enough, and it's worth understanding from where I sit: not as a threat to the craft, not as a shortcut, but as one more thing that shifts when decisions get made, and who's in the room when they do.

Working on a production?
Design and print, on set or remote - happy to talk through what a scene needs.
Production

Shooting in Greece: five things I'd get right first

Greece has quietly become one of Europe's busier shoot destinations, and the 40% cash rebate is almost always the headline. But after years of watching productions land here - features, series, commercials - the rebate is rarely the thing that trips them up. The friction comes from a handful of practical details that nobody mentions until they bite. These are the five I'd sort out first.

1. Lock the incentive paperwork before you roll

Greece runs a 40% cash rebate, capped at €8m per project, alongside a separate 30% tax-relief scheme - the two can be combined. Both are administered through EKOME and the Hellenic Film Commission, and the application goes in before production starts, after a short cultural test. The rebate is then paid out after the work wraps and spend is verified.

Two things catch people out: commercials, reality, sports and current-affairs formats don't qualify, and the paperwork rewards being early. Get a Greek line producer or production-services partner onto it in prep - not somewhere around wrap.

2. Don't default to an August shoot

July and August are peak heat and peak tourism at the same time. Locations, crews, hotels and suppliers are all stretched and more expensive, and a good number of vendors slow right down or close around mid-August. The light is beautiful, but you're paying a premium for the hardest version of the schedule.

Spring and autumn give you the same Mediterranean look with far less friction - and far more goodwill from the people you need.

3. Treat island work as its own logistics problem

An island shoot is not a mainland shoot with a ferry attached. Wind, sailings and thin local infrastructure mean almost everything gets shipped in, and a cancelled crossing can quietly eat a day. Confirm early what is genuinely sourceable on the island versus what has to travel from Athens, and build buffer days for weather into the plan rather than hoping.

4. Decide your on-screen and print graphics in prep

Real logos, newspapers, packaging and phone interfaces all carry clearance risk, and physical print has its own lead times - made worse by those August shutdowns. The cheap fix is deciding in prep what becomes fictional or cleared artwork, and locking print quantities early, rather than discovering the problem in the edit.

This is the part I live in, and it's why I build tools around it: Skenic catches these items in the script breakdown, and Mombie handles live phone screens on camera without post replacement.

5. Get the Greek details right

Signage, paperwork, licence plates, currency and period references read instantly wrong to a Greek audience when a foreign team guesses at them. It's the kind of mistake that looks fine on the monitor and then surfaces the moment someone Greek watches the cut. A local eye on the background keeps the world believable - and saves the reshoot.

None of this is a reason not to shoot in Greece - it's one of the best places in Europe to do it. It's just that the rebate gets you in the door, and these are the things that decide how the shoot actually feels.

Prepping a shoot in Greece?
Production name, dates, location - that's enough to start a conversation.
Art Department

Cleared, fictional, on-camera: planning screen graphics before the edit

Look at almost any contemporary scene and count the screens: a phone in someone's hand, a laptop on the desk, a TV in the background, a tablet at the till. Every one of them is a graphics decision, and every one is a potential clearance problem. The trouble is that screens are easy to wave away in prep - "we'll sort it on the day" - and expensive to fix once the footage exists.

Three ways to handle a brand on screen

Broadly, you have three options for anything visible and recognisable. You can clear it - get permission to show the real thing, which is slow, sometimes costly, and never guaranteed. You can avoid it - frame around it, blur it, turn it off - which limits the director on the day. Or you can design a fictional or cleared version - a believable not-quite-real newspaper, a packaging label, an app that reads true but belongs to no one. The third route is usually the one that keeps everyone safe and keeps control on your side.

The hard case: live screens

Static graphics are manageable. The genuinely awkward one is the interactive phone - an actor reading and sending messages, scrolling, taking a call, while the screen is on camera. Traditionally that means one of two things: shoot it live with a real interface and replace the screen in post (slow, costly, and a clearance exposure if the UI is a real product), or fake it with a static playback that the actor can't really interact with.

This is exactly the problem Mombie was built to remove. It's a real-time messaging-prop simulator: fully controllable, believable phone screens that the actor interacts with for real, on camera, with no screen replacement in post and no clearance risk from a trademarked interface.

Catch it in the breakdown

The common thread is timing. A screen flagged during the breakdown is a quiet design task; the same screen discovered in the edit is a reshoot or a VFX line item. That's why I push screen and graphic items into the script breakdown early - and why Skenic surfaces them scene by scene, so nothing recognisable reaches the floor without a plan.

Screens aren't going to get rarer in the films we make. Treating them as a prep decision rather than a post surprise is the whole game.

Got a script full of screens?
Happy to talk through what to clear, fake, or build.
Print

Print on a film shoot: lead times, stock, and the August problem

"Print-ready" and "printed" are not the same sentence. A design can be approved and perfect on screen and still be days away from existing as a physical object an actor can hold. On a shoot, that gap is where things go wrong - so it's worth understanding what actually happens between the file and the prop.

Lead times are real

Specialty stock has to be sourced. Certain finishes - foil, emboss, specific weights, uncoated period papers - take time and sometimes a minimum order. Aging and distressing a document by hand adds another pass. None of this is slow exactly, but it isn't instant, and it doesn't compress well the closer you get to the shoot day.

The August problem

In Greece specifically, a lot of print and finishing suppliers wind down or close around mid-August. If your shoot lands in that window, the network you're relying on is thinner than usual. It's an easy thing to plan around once you know it's there - and an expensive surprise if you don't.

Always print extras

Hero documents get crumpled, stained, signed, torn and reprinted across takes. A single perfect copy is a liability. Quantities should account for handling, multiple setups, and the reshoot nobody's planning for - it's far cheaper to print ten than to re-run a job at midnight.

Same-day changes and remote delivery

When a name changes on the day or a date needs to move, a local print network is the difference between a reprint by lunch and a problem that follows you home. For productions shooting in Greece, that's handled end to end through an Athens supplier network. For everyone else, the files travel instead - print-ready PDFs and layered source delivered to whatever the pipeline needs.

Print is unglamorous and easy to leave late. Treating it as a lead-time item, the same way you'd treat a build or a costume, is what keeps the hero prop on the table when the camera turns over.

Need print handled on a shoot?
In Greece end to end, or print-ready files anywhere.

Let's work together.

Production inquiries, prep schedules, Greece-based shoots and international co-productions. I deliver print-ready files or physical props on set.

ContactVia form  ·  reply within 24h
BasedAthens, Greece · EU
LanguagesGreek · English
Athens & Greece
Home base. Strong knowledge of local vendors, printers, and suppliers.
International
Available to travel. Previous work in Kassel, London, and Paris.
Remote delivery
Print-ready files and digital prop assets to any production worldwide.
On set
Available for shoot days where props need real-time adjustments.