Panagiotis Zachoulitis
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Notes from the art department

Field notes on designing graphics for film and television - producing in Greece, on-screen clearance, print, and the tools I build along the way.

Industry

A24 and Google DeepMind: a workflow deal, read from the art department

June 2026 · 4 min read

Google is putting a reported $75m into a research partnership with A24 to build AI tools for filmmakers. The interesting part isn't the headline - it's what a workflow deal like this shifts a few steps downstream, where the graphics and props get made.

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Production

Shooting in Greece: five things I'd get right first

May 2026 · 6 min read

The incentive everyone talks about is real - but the things that quietly decide whether a Greek shoot runs smoothly are mostly the ones nobody mentions until they bite.

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Art Department

Cleared, fictional, on-camera: planning screen graphics before the edit

April 2026 · 5 min read

Phones, laptops and TVs are everywhere on screen now - and every one of them is a clearance question. Deciding what's real, fictional or live belongs in prep, not in post.

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Print

Print on a film shoot: lead times, stock, and the August problem

March 2026 · 4 min read

Print-ready isn't the same as printed. A short tour of the lead times, stock decisions and seasonal quirks that decide whether a hero document makes it to set on time.

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Athens, Greece  ·  EU  ·  Working internationally
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